Star Valor Full Crack [key Serial Number]
- talsrixiwamar
- Sep 3, 2019
- 11 min read
About This Game Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.Current FeaturesOpen World exploration on a procedural galaxyDynamic and easy to learn combat systemCraft your own weapons120+ different equipment to use in your ship60+ spaceship modelsChose new abilities as you level upUnlock Perks to try new play stylesStory and procedural quest system7 factions to interact with 7aa9394dea Title: Star ValorGenre: Action, Indie, RPG, Early AccessDeveloper:Rafael BurgosPublisher:Rafael BurgosRelease Date: 13 Jul, 2018 Star Valor Full Crack [key Serial Number] star trek stolen valor. valor moto star 150. valor nave star wars. star valor ammo replicator. star in valor. gold star of valor. intelligence star of valor. all star valor. bright star valor academy. star valor cheats. star grill valor. valor star power. yamaha drag star 1100 valor. star valor builds. valor em star. youtube star valor. bronze star valor recipients. uss valor star trek. midnight star valor. valor star spangled banner. star wars routine valor comic. star wars valor station. star valor gameplay. bronze star with valor citation. star valor technomancer. star 50cc valor. bronze star for valor recipients. bronze star medal valor recipients Went into it thinking it may not be all that polished, and while the UI lacks luster, it's fun as hell to play.I'd solidly recommend this for $10, customization seems endless, though POIs could be more varied.. For me, this is one of those games that I cannot stop playing. It is a fun Space Action RPG set in sandbox mode. You are giving a ship at the start, and a short tutorial to get you started. Afterwards, you can be a miner, a trader, combat fighter, explorer, pirate, or all of the above or something in between.Each level up, you get a skill point to use and if you don't like it, you are given options to reset them and re-apply the skills to your liking. You can upgrade your equipment or buy new ships(over 50 atm). You can craft weapons to your liking. You can even collect ancient relics and use them to upgrade your existing equipment. There are bosses to fight which drop rare items for you to use. There are places called Astriod rushes which are very fun and a great place to pick up items. Plus lots more that you will have to find out. The music is pretty nice, but after a while, it does get kinda old. It is also in development, but you almost don't notice since there are very few bugs in it and very playable in its current state. But a little more story line and missions would be nice. The developer is quick to answer or address any questions you have and seems to be active in the community.So despite being early access, I would highly recommend this game if you enjoy space games with a little bit of everything. Buy it now while it is still cheap since it is in development mode and enjoy.. Worth it! Be ready to start a save for each faction and each ship class teir, or maybe im just a maniac XD. This game is a good example of a diamond in the rough: Looks like a simple and basic space shooter till you start to upgrade your ship and see the amount freedom and options you have to build a ship just the way you like. craft/mine/fight/trade or bribe your way trough the game they all work and are pretty well balanced. After a while a nice RPG space ship simulation I wanted to put my hands on right from the moment I spot it. Graphics are amazing, weapons and effects fit the gameplay. Zoom in and out in an easy to navigate centered view. The game runs fast and playstyle is also quite fast. Nice battles and full on pvp and endless customization of your ship. Or you can simply focus on mining and scavenging and avoid battles. This game offers months of playtime and fun. Bigger ships means bigger weappns. You can choose to be big heavy and crushing or a small fast abusing insect :) Warp where you want or warp out in the mid of combat. No limitations but don't forget to save before every new exploration =) This game is a nice surprise and I highly recomend it if you like the mix of rpg scifi pvp and sandbox with lots of customization and solo play. 10/10. I got really tired of half♥♥♥♥♥♥♥space games. No mans sky, star citizen, space whatever all of the available titles fail.Instead of persuing disappointment at a high price I decided to just spend a little on what I could see was good enough for my inner space pirate.The one thing star valor has that no big title can do is simply not disappoint.Biggest disappointment here is hitting the limit, and I have yet to.Looking forward to updates.. 1) Crafting\tech - boring and very repetitive, lack of "blueprint library", limit by "tech level" and mandatory "1 unit at time" resulted in purely negative experience.Most negative part related to "weapon cooling system" that is not shared over slots, this literally forced me to fit weapon in each slot, as result, i was forced to perform same crafting "minigame" 8 times, i did it 4 times and fit remaining slots with weapons from store.NEVER crafted anything after that.No "get new tech level and crafted new guns" i just avoided crafting completely, it's impelementation is pain and suffering.Tech level is kind of handwave to gate player from content.2) Combat - combat itself can and will cause rageouts in few cases:A) Random marauder that spawned from nowhere in system with "none" population and just chase you forever.FOREVER, no matter where you go and how fast you are, it will eventually come and attack you.Also AI ships have absurd speed, like everyone have mark5 engines from level1This can happen when you are docked to station and crafting something, station won't protect you.B) Random enemy ship with combat drones, that chase you forever and drones chew you constantly, only PD weapons can hit drones, if you have none, well, bad luck.No matter how fast your ship is, drones "attach" and always hit.C) Random t1 enemy ship with burst AOE missiles and mark100500 engine that fly around on absurd speed rolling contantly and contantly attacking you with infinite supply of missiles that can't be avoided easy and if you have PD weapons, you must redirect ship to attack missiles and this prevent you from attack dat stupid ship.Ofc on death such ship will drop like 5 missiles only.D) Worst instance, agressive titan ships with almost 9k hp that chase you forever and drop 200 credits on kill, if drop anything at all.skills are very very boring, 0.5 DPS per level is joke, ever basic weapons you start with are 15DPS, midgrade weapons 50DPS++, basically you get nothing from combat skills.Also nobody drop trade goods on kill, like you are ONLY one with inventory, ever merchants drop nothing.3) Exploration is joke, probably when other things will be added, but for now, waste of points.XP bonus on exploration actually do nothing as base XP gain depend on level difference, getting XP faster will rise XP penalty faster, as result, you will hit cap a bit faster, but cap remains same.4) Mining, well, mining process is very similar to "paint drying", you press single mouse button, or hotkey you assigned to mining weapon and just waste your life.Probably on high level with ship covered with mining laser thing will go faster, much faster, but anything, you must perform mining operation yourself.No "deploy drones" no "let second in command handle it" you must perfrom absolutely dump and unrewarding task personally.5) now time for reward - tradingTrading is about docking to station, selecting "robotics" if this thing cost less then 600 and hitting "fill cargo" then you can go other station (in same system!) and sell it.You will get lots of XP and lots of money for literally NOTHING.Zero risk, high reward.Well, actually reward is not high, it's ABSURDLY high compared to everything else in game.Single run from station to station on very first ship yeld more reward then destroying 52th level titan.Quests in general are extra boring, repetitive and illogical.Also game suffer severely from "sorting algorithm of evil" and "obvilion style level scaling".For some reason, developers decided to remove crystals from stores, no matter where you go, no crystals for you.Without this "nice" feature, mining will be not only "paint dry" boring, but also completely pointless.Mandatory autosaving and mandatory tutorial included.. Scratches an itch that I did not realize existed since the time of Frontier: Elite. Cute and addictive game, looking forward to see it grow!. This is very entertaining. I had to struggle a bit to get my income rolling at first but after you get enough to buy two or so ship class upgrades, it's been mostly pure havoc. I saw so few have reviewed this and thusly, likely found this jewel so I wanted to give it another boost with a good review. I'm about 36hrs in so far and trying to play daily still. Support indies like this and you will get you money's worth over and over.. Good game give it a try. Small Patch - 14/july/2018: Added quest that teaches how to gain Tech Level (spoiler: scraping an item with higher tech level :)Game can now also be saved near jumpgates on neutral or better sectors.Auto-save will also occur when you dock in a station, not only when you leave, and when you get near jumpgates (still once every 4 minutes).Aiming crosshair remade to contrast better with both bright and dark sectorsChanged default key for attack drones from 'M' to 'J' (since M is galaxy map)Reduced collision (bump) damage, specially against heavy objects like stations, asteroids and big ships.. Patch 1.1.6 (Updated: May 09): Greetings commanders! For this one, besides important new features, there are some requested stuff, like individual ship loadout, item quality affecting cloaking devices and more range for the Dominance and ships in general. I hope you all like it :)Enjoy!Now each ship keeps it's equipment loadout.Added new Perks: Trial by Fire and Near Miss.Added the first Epic ship available to players: Mi-Iaoshu, a Unique and VERY rare Shuttle.Added new Hideout background visuals.Added option to set in-game UI transparency, in order to be more "OLED friendly". A slow "parallax" background effect was also added.Item rarity can now affect the energy cost of some items, like Cloaking Device and Auto Repair System.Increased drop chance of Venghi Reactors by 50%.Now you only gain Tech Level from Ship Graveyards that are higher than you current TL.'Weaponry' skill now only applies half the effect on missiles.Weapon range bonus for ship class is now flat instead of a percentage. This will benefit mining lasers, PD weapons and Dreadnoughts in general (Specially the Dominance).Crafting: Reduced heat generated for each core added after the first.Asteroid Rush sectors now always have collision damage enabled.Fixed XP gain message for fully exploring a sector when level 50.Fixed drifting loot being orange quality (shouldn't happen).Following Fixes (1.1.6d):. Here we go!: I'm glad to announce the Star Valor Steam page is finally here!After 2 years of development by a "one man team", it's all coming to life (probably) by jun 2018 as an Early Access version.The game price hasn't been defined yet, as for some other things that need to be settled, but I'm planning to post news and changes here as often as I can.Every help and feedback will be appreciated!- Rafael "Laious" Burgos. Perks Patch - 1.1.0 (updated): Hey everyone!Sorry it took so long for this patch but it was for a good reason, a lot of work into a new cool feature: Perks.There are 5 kinds of Perks: Background, Experience, Feat, Karma and Volatile. Most of them will need to be unlocked by playing (old save games won’t be able to do it, sorry), and every time you decide to start a new game, each unlocked perk will be there for you to choose right from the start. Although for now there are just some initial Perks and more work to be done, the idea is to introduce new challenges and play styles, and specially to encourage players to start over for a different experience. For this purpose, I want to add more “Speed run” based Perks soon.NOTE: Perks won’t be translated right now, until everything is solid. I hope you all understand.Enjoy people!Patch 1.1.0 changes:. Russian Patch: Just a small patch to release Russian Language (Thanks Anastasia and Alexander)!Next one will introduce unlockable perks and new options for better replayability, stay tuned! :). Small Patch - 09/Oct/2018: Mostly balance and fixes :)Added two new songs (chill and tense ambient).Enemies higher level than the player are now harder to defeat (starting at level 10) according to the level difference.Reduced quantity of items needed for freighter quests, especially for rare items.NPCs can no longer move your ship while docked.Reputation gains for buying goods now only goes up to friendly (1000) and won't have any effect when hostile (-1000) or lower.Updated Portuguese (Brazil) localization.Fixed Doom Cannon not using ammo.Fixed projectiles colliding with jump gates.Fixed a BUG when getting location for quests.Fixed galaxy map sectors not updating color after reputation changes.. Small Patch - 18/july/2018: Game is now paused when the quest log opensCrystal drop from asteroids now have a random chance (average chance is the same), making the "asteroid scanning" skill more useful.Reduced XP gain from destroying stationsIncreased turning speed cap for destroyers and cruisersKNOWLEDGE: Fighter Pilot and Fleet Commander can be gained now, but has no effect yet.FIXED: Storyline quest being added twiceFIXED: Some english spell errors. Patch 1.1.5e: Greetings Commanders!This patch is still from 1.1.5, but since it is a bit bigger, I decided to make a special announcement. A lot of requests were implemented for this version, I hope you all enjoy! :)Added Perks: Fun with Maps, O.C.D., A True Miner, Gold Rush, The Perfect Predator, Dogfighter.Added CoT station models.Elite (silver star) spawn chance is now higher in high level sectors and only occur after level 10 (except for sentinels).Increased Hawk cargo space by 5.Starting sector will no longer have bosses.Faction trade modifier no longer affects trade goods.Added option to turn on/off floating numbers (damage, healing, etc).Now you get a warning and extra XP after fully exploring a sector.Crafting is no longer reset after building a weapon.Balancing: Improved, Heavy and Ultra Laser Beams had their stats changed.When you try to store weapons or equipment in cargo with no space, it will be stored in the bank instead of the local station.Mercenaries now gain bonus on speed to try to keep up with the player. A new movement system is being tested also.Now items in the station also count for quests.Knowledge 'Fighter Pilot' changed to 'Space Pilot'.. Early Access Announced: Star Valor is coming in June as Early Access and all the details are covered in the game page. Feel free to ask any other questions here.- Rafael "Laious" Burgos. Patch 1.1.3: Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.Galaxy Map now shows when you have items stored on each sector.Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.Increased starting galaxy size.When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.Damage numbers from fast firing weapons will be added together just like continuous beams.Spotlight status is now persistent.Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.
Comments